Blog
Releases, and how Hammerite and our games are made.
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Brief history of Hammerite
How Hammerite grew from a small brush editor into a level editor, lightmapper, sound and navigation toolkit for Godot, starting from pull requests to Godot's CSG nodes.
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Hammerite's subtractive workflow and compiler
Why Hammerite moved from additive brushes to carving rooms out of solid, how the compiler finds the rooms and doorways by itself, and the editors that did it first.
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Hammerite 2.0
Every class in one native library: faster compiles and navigation, no script to compile at startup, and runtime and full packages for macOS, Windows and Linux.