Hammerite 3D docs

How to put Hammerite in your game, how its classes are used together, and every supported class and member.

Guides

How the classes are used together, one task at a time.

Guide
Writing an entity classa thing of your game's own: authored properties, gizmos and handles, simulation, triggering, brushwork
Rooms, portals and line of sightwhich room something is in, what joins rooms, and whether one point can see another
Hearing for stealth gameplayguards who hear footsteps through doorways and not through walls
Sampling the light level for stealth gameplayhow lit the player stands, from the bake and the lamps switched since
Probe lightinghow what moves is lit by the same bake as the walls
Moving brush entitiesa door or a lift that leaves its lightmap behind when it moves
Navigation for guardsnavmeshes per kind of agent, links, and paths
Brush materials and shadersglowing and see-through textures, walls with normal maps and detail textures, water and fills of your own, the sky
Properties on brushesdata of an addon's or a game's own on brushes and faces, shown where it applies

Going further

Hammerite 1.0 · built from a6dd634, 2026-10-10