Guides

How Hammerite's classes are used together, one task at a time. Each guide shows the idea in a few lines of code and links to the API reference for the rest.

Guide
Writing an entity class a thing of your game's own: authored properties, gizmos and handles, simulation, triggering, brushwork
Rooms, portals and line of sight which room something is in, what joins rooms, and whether one point can see another
Hearing for stealth gameplay guards who hear footsteps through doorways and not through walls
Sampling the light level for stealth gameplay how lit the player stands, from the bake and the lamps switched since
Probe lighting how what moves is lit by the same bake as the walls
Moving brush entities a door or a lift that leaves its lightmap behind when it moves
Navigation for guards navmeshes per kind of agent, links, and paths
Brush materials and shaders glowing and see-through textures, walls with normal maps and detail textures, water and fills of your own, the sky
Properties on brushes data of an addon's or a game's own on brushes and faces, shown where it applies

Hammerite 1.0 · built from a6dd634, 2026-10-10