HammeritePointLight3D
Core: entities. Inherits HammeritePointEntityNode3D < Node3D
A baked point light (entity type light_point): a lamp that is part of the bake and cannot be switched.
HammeriteLightmapper reads its energy, radius, color and light_group from the entity at bake time; at run time the node only shows an icon while the editor is up, and its radius while it is picked. For a lamp a game can put out, use HammeriteDynamicPointLight3D; for one carried about, HammeriteCarriedLight3D.