Sky

The sky shows through faces textured sky_*, and daylight comes in through them when you bake. How the sky lights a level is in Lighting.

Press Cmd K for the sky tool. Its panel opens at the bottom right. Every change shows in the 3D view as you make it.

The sky tool with a dusk preset
The sky tool with a dusk preset

Add a sky

A map with no sky draws its sky faces flat, and lets no daylight in.

  1. Press Cmd K.
  2. Click Give this map a sky.
  3. Pick a Preset to start from: a time of day, clear or overcast.
  4. Adjust the fields.
  5. Bake to light the level with it. See Lighting.

Settings

Section Field Does
Scale model model, …, × a small model of what stands outside the map, such as a city; × removes it
Viewpoint where in the model this map stands
Model scale how much smaller the model is than life
Sky Horizon, Zenith the colours from the horizon to straight overhead
Sun or moon Body Sun or Moon; a moon gives a hundredth of a sun's light
Direction which way its light travels
the second Body (a colour) the colour of its light
Body light how much light it gives the ground
Light Sky light how brightly the open sky lights what it can see

Hover a field for more. Body light and Sky light show only after the next bake.

Hammerite draws the sky as its gradient and nothing in it. Clouds, a sun's disc, the weather are your game's: it adds fields of its own below these, and draws them.

Remove the sky takes it away.

Variants

Each variant can have its own sky: the same street at dusk has the day's sky with the sun lower.

  1. Switch to the variant in the Layers panel. See Layers.
  2. In the sky tool, click Give variant its own sky. It starts as a copy of the sky it had.
  3. Edit it.

Use the sky it sits under again drops the variant's own sky.

Note: Adding or removing the sky, and changes to its fields, preset and model, are not in the undo history. Giving a variant its own sky, and dropping it, are.

Hammerite 2.0 · built from 6d57ab2d, 2026-10-17