HammeriteAudioSoundEvent

Audio. Inherits RefCounted

One sound, as heard by one listener.

Carries what a reacting agent needs to decide what to do: what it was, how loud it arrived, how far off it sounded - and, most usefully, WHERE IT SEEMED TO COME FROM.

Properties

TypeNameDefault
StringNametype&""
Vector3source_positionVector3(0, 0, 0)
Vector3apparent_positionVector3(0, 0, 0)
floatlevel_db0.0
floatattenuation_db0.0
floatdistance0.0
boolis_directfalse
floatcutoff_hz20000.0
Nodeemitternull

Property descriptions

type

var type: StringName = &""

The sound's type, as the emitter stamped it.

source_position

var source_position: Vector3 = Vector3(0, 0, 0)

Where the sound really was made.

apparent_position

var apparent_position: Vector3 = Vector3(0, 0, 0)

Where it SEEMED to come from: the last opening the sound came through before reaching the listener, or the true source when nothing stood between them. This is the difference between a guard who investigates the doorway a noise came through and one who walks into the wall you are standing behind. A listener that acts on this is not being generous - it genuinely cannot tell the difference, and neither can a person.

level_db

var level_db: float = 0.0

Level at the listener in dB: the type's source loudness, less what the world took out of it.

attenuation_db

var attenuation_db: float = 0.0

How much the world took out of it - distance, walls, doors, going round corners. A large value on an audible sound means "muffled, far away, and I am not sure where".

distance

var distance: float = 0.0

Length of the path the sound actually travelled, round corners rather than through them.

is_direct

var is_direct: bool = false

True when the listener had a clear run to the source, so apparent_position is the real one.

cutoff_hz

var cutoff_hz: float = 20000.0

How bright it arrived, in Hz: the low-pass cutoff its route left it with. Open air is HammeriteAudioCalculations.OPEN_AIR_CUTOFF_HZ; a shut door two rooms away is a few hundred. A listener that acts on this is telling muffled from near - a voice heard through a wall is not one heard across a hall, however alike their levels.

emitter

var emitter: Node = null

The node that made the sound, when there was one. Null for a one-shot played at a bare position.

Hammerite 1.0 · built from a6dd634, 2026-10-10