HammeritePrefabSet

Core: the map. Inherits Resource

A collection of prefabs.

Saved as its own resource, separately from any map, and loaded into the map editor.

Properties

TypeNameDefault
Stringset_name"Untitled Set"
HammeritePrefab[]prefabs[]

Methods

ReturnsMethod
voidadd_prefab(prefab: HammeritePrefab)
PackedStringArrayget_categories()
voidremove_prefab(prefab: HammeritePrefab)
HammeritePrefabfind_prefab_by_name(name: String)
HammeritePrefab[]get_prefabs_in_category(category: String)
voidregenerate_all_thumbnails(generator: HammeriteThumbnailGenerator)
intcount_thumbnails()
boolhas_prefab(prefab_id: int)
HammeritePrefabget_prefab_by_id(prefab_id: int)

Property descriptions

set_name

var set_name: String = "Untitled Set"

Shown to the author; not the resource path.

prefabs

var prefabs: HammeritePrefab[] = []

The prefabs in this set. add_prefab() keeps one per HammeritePrefab.prefab_id; appending directly does not.

Method descriptions

add_prefab()

func add_prefab(prefab: HammeritePrefab) -> void

Add prefab, or put it in place of the prefab of the same HammeritePrefab.prefab_id the set already has - two loaded copies of one prefab are one prefab.

get_categories()

func get_categories() -> PackedStringArray

Every category the set's prefabs are in, each once and sorted, from their HammeritePrefab.category; a prefab with none is not counted.

remove_prefab()

func remove_prefab(prefab: HammeritePrefab) -> void

Remove prefab from the set. Instances already placed in a map are untouched.

find_prefab_by_name()

func find_prefab_by_name(name: String) -> HammeritePrefab

The first prefab whose HammeritePrefab.prefab_name is name, or null. Names need not be unique, so a set that wants to be asked by name keeps them so.

get_prefabs_in_category()

func get_prefabs_in_category(category: String) -> HammeritePrefab[]

Every prefab whose HammeritePrefab.category is exactly category; a new array.

regenerate_all_thumbnails()

func regenerate_all_thumbnails(generator: HammeriteThumbnailGenerator) -> void

A coroutine: await it. Calls HammeritePrefab.generate_thumbnail() on each prefab in turn.

count_thumbnails()

func count_thumbnails() -> int

How many prefabs in the set have a HammeritePrefab.preview_texture.

has_prefab()

func has_prefab(prefab_id: int) -> bool

Whether the set holds a prefab with this HammeritePrefab.prefab_id.

get_prefab_by_id()

func get_prefab_by_id(prefab_id: int) -> HammeritePrefab

The prefab whose HammeritePrefab.prefab_id is prefab_id, or null if the set has none.

Hammerite 1.0 · built from a6dd634, 2026-10-10