HammeriteGenericBrushEntity

Core: entities. Inherits HammeriteBrushEntityStaticBody3D < StaticBody3D

Brushwork that is drawn and solid and does nothing else: what grouping brushes into an entity makes until the game says otherwise (HammeriteMap.default_brush_entity_type), so a group is something that works with nothing but core installed.

Methods

ReturnsMethod
voidset_editor_active(_active: bool)
voidapply_entity_property(_prop_name: StringName, _value)

Method descriptions

set_editor_active()

func set_editor_active(_active: bool) -> void

Overrides

HammeriteBrushEntityStaticBody3D.set_editor_active()

.

apply_entity_property()

func apply_entity_property(_prop_name: StringName, _value) -> void

Overrides

HammeriteBrushEntityStaticBody3D.apply_entity_property()

.

Hammerite 1.0 · built from a6dd634, 2026-10-10