HammeriteGenericBrushEntity
Core: entities. Inherits HammeriteBrushEntityStaticBody3D < StaticBody3D
Brushwork that is drawn and solid and does nothing else: what grouping brushes into an entity makes until the game says otherwise (HammeriteMap.default_brush_entity_type), so a group is something that works with nothing but core installed.
Methods
| Returns | Method |
|---|---|
void | set_editor_active(_active: bool) |
void | apply_entity_property(_prop_name: StringName, _value) |
Method descriptions
set_editor_active()
func set_editor_active(_active: bool) -> void
Overrides
HammeriteBrushEntityStaticBody3D.set_editor_active()
apply_entity_property()
func apply_entity_property(_prop_name: StringName, _value) -> void
Overrides
.