HammeriteDynamicPointLight3D

Core: entities. Inherits HammeriteDynamicLight3D < HammeritePointEntityNode3D < Node3D

A baked point light that can be switched and dimmed at run time (entity type light_point_dynamic). See HammeriteDynamicLight3D for how, and for a flicker of a game's own.

Methods

ReturnsMethod
voiddraw_editor_gizmos(gizmos: HammeriteGizmoBuffer)

Method descriptions

draw_editor_gizmos()

func draw_editor_gizmos(gizmos: HammeriteGizmoBuffer) -> void

Overrides

HammeritePointEntityNode3D.draw_editor_gizmos()

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Hammerite 1.0 · built from a6dd634, 2026-10-10