HammeriteDynamicPointLight3D
Core: entities. Inherits HammeriteDynamicLight3D < HammeritePointEntityNode3D < Node3D
A baked point light that can be switched and dimmed at run time (entity type light_point_dynamic). See HammeriteDynamicLight3D for how, and for a flicker of a game's own.
Methods
| Returns | Method |
|---|---|
void | draw_editor_gizmos(gizmos: HammeriteGizmoBuffer) |
Method descriptions
draw_editor_gizmos()
func draw_editor_gizmos(gizmos: HammeriteGizmoBuffer) -> void
Overrides
.